Jun 06, 2006, 05:20 AM // 05:20
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#501
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Academy Page
Join Date: Apr 2006
Guild: Avatars of Faith
Profession: R/W
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Quote:
Originally Posted by blackbird71
Also, the only skill you need for a pet is Comfort Animal. Charm Animal is very useful, but with care, it can be replaced with Predator's Pounce, a skill that doubles as both a pet attack and a pet heal.
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I believe you have this turned around....You NEED Charm animal. Comfort animal is the heal. But i agree with everything else that you siad.
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Jun 20, 2006, 05:32 PM // 17:32
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#502
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Ascalonian Squire
Join Date: Sep 2005
Profession: Me/N
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Quote:
Originally Posted by r a m e n x 1
can you put that into like those build formats?
i've been looking for a good r/me build too but most are just inturrupting builds or trapping builds
that build sounds like the kind i want so can you help me?
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I recently switched from /mo to /me with my ranger. Being an interrupt master is the main goal, I just add Call of Frustration, Disrupt and leach signets to my favorate ranger interrupts, its nice to be able to interrupt someone you dont have LOS to. You dont even need anything but leftovers in mesmer, your goal is interrupts not damage/enegery steal.
Interrupts are not the only thing /Me is good for, currently running this build in PVE
Marksmans Wager
Hunter's Shot
Apply Posion
Concussion Shot
Epidemic
Favorable winds
Troll Ugent/optional
Storm chaser/Optional
I have all ponts in Marksmanship,Wild survival and expertese
The plan is to spread condiditons using epidemic, no points in any mesmer att needed. The best is to daze/posion a group of casters, you can also use other condition skills like pin down for more anti warrior power.
It works even better with a sword warrior on the team, the more conditions on the called target the better, just make sure to use epidemic before they die
In PVP nobody obliges by sticking together so i doubt this build would be effective in most PVP situations.
Hope that helps, Bleach rules!
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Jun 28, 2006, 03:34 AM // 03:34
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#503
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Ascalonian Squire
Join Date: Jun 2006
Location: Coimbra, Portugal, Europe, Earth, Solar System, Milky way Galaxy, The Universe
Profession: R/Mo
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R/e
i came up with this build, but i dont know how to effectively distribute my attribute points.
Barrage
Hunter's Shot
Lightning Reflexes
Troll Unguent
Favorable Winds
Conjure Flame
Mark of Rodgort
[dunno what to put here - Charm animal?]
what do you guys think ?
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Jul 02, 2006, 06:40 PM // 18:40
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#504
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Pre-Searing Cadet
Join Date: Jun 2006
Profession: R/Mo
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your last skill slot should have a res!!!
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Jul 04, 2006, 04:09 AM // 04:09
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#505
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Pre-Searing Cadet
Join Date: Jul 2006
Guild: Kott
Profession: Mo/W
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I saw some builds with 12, 12, 11, how can you do that, or is it with runes
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Jul 10, 2006, 12:27 AM // 00:27
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#506
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Frost Gate Guardian
Join Date: Jul 2006
Location: Republic of Ireland
Profession: W/
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ok i gotta beat a guy in P v P last time we played he demolished me.
he is a warrior (hammer) with major dmg output and does the skill 2 knock me over.
pls i need help 2 defeat this guy he is in my guild could ya pls help me on a build
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Jul 10, 2006, 04:38 AM // 04:38
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#507
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Krytan Explorer
Join Date: Aug 2005
Guild: Ex Talionis [Law], Schindlers Fist [ouch]
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Throw Dirt? Blackout?
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Jul 10, 2006, 12:10 PM // 12:10
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#508
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Lion's Arch Merchant
Join Date: May 2005
Guild: The Marble Clan [KING]
Profession: R/Mo
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Quote:
Originally Posted by Silent Hunter Xx
ok i gotta beat a guy in P v P last time we played he demolished me.
he is a warrior (hammer) with major dmg output and does the skill 2 knock me over.
pls i need help 2 defeat this guy he is in my guild could ya pls help me on a build
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Hammer?
thats easy your going to be a ranger /mesmer.
the idea behind this is to
1 turn off his juice
your two primary skills will be
soothing images(he wont build adrenaline) and
sympathetic visage(again no adrenaline AND also no energy but this time if he hits you He looses it)
debilitating shot (pop 10 energy from him)
2 put the fear in him
cripling shot, and then muhhaha while hes limpin:
conjure phantasm -5 hp degen
apply poison -4 hp degen a total of -9! degen
and finally Distracting shot Dodge or storm chaser or even worse whirling defence or throw dirt
even if you dont use this set up the point is
1 take aways his energy and adrenalin.
2 use damage that ignores armor and drains his health rather than spiking him. you are fighting a charater designed to take massive punishment iether with high armor (dolsig+watchyourself+shield +armor+sup abs+good shield=42+20+16 +100(new factions armor) or +90=178 armor(166-with hammer) OR 168 and if he has (152 with hammer) or high health (endure pain and defy pain alone can bump him up to 1000 hp). with this much armor he can reduce you damage to less than half. I dont think a warrior in pvp will be using dol sig tho so lets just say hell reduce your damage to a little over half.
thats bad for you casue your going to have to fight him for a looong time in order to kill him with spike damage. degening him is better. you hit him with the degen and iether run away or pin him down and use distracting shot when he tries to heal with healing breeze or healing sig.
the good news is be a true ranger take a few lumps, and patiently map out his skills. then negate the power of those skills and turn him into jelly and post a screenie of the kill. muhahaha
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Jul 15, 2006, 12:03 PM // 12:03
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#509
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by Doug Warren
I saw some builds with 12, 12, 11, how can you do that, or is it with runes
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Yes, with runes, I currently run 13/13/12 or 14/12/12 ... Start with 11/10/10 add major runes and a mask: 11+2/10+2+1/10 + 2 or 11+2+1/10+2/10+2
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Aug 02, 2006, 11:09 PM // 23:09
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#510
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: [SoB]
Profession: R/
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Quote:
Originally Posted by Silent Hunter Xx
ok i gotta beat a guy in P v P last time we played he demolished me.
he is a warrior (hammer) with major dmg output and does the skill 2 knock me over.
pls i need help 2 defeat this guy he is in my guild could ya pls help me on a build
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You doin 1v1 on scrimmage? Easy killing a war.
Poison Arrow [e]
Hunter's Shot
Pin down
Distracting Shot
Favorable Winds
Read the Wind
Whirling Defense
Throw Dirt
Troll Unguent
Lay FW somewhere before meeting him, Cast RtW as your preparation. Meet him up, he'll run to you, Pin him down. Use Poison Arrow to degen him and as he is moving, fire Hunter's Shot which bleeds the moving target. If he stops for a Healing Signet... use Distracting Shot. He won't even get near you, if you ever forget what you're doing and he gets near... TD at him or use WD and start over...
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Oct 06, 2006, 09:54 PM // 21:54
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#511
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Ascalonian Squire
Join Date: Aug 2006
Guild: Chaos Piranha
Profession: Me/W
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Quote:
Originally Posted by SoulHunter
Has anyone had luck with a Ranger/Necro build?
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Not sure if this has been mentioned, but using Mark of Pain with Barrage deals maaaaaasssssive damage in any of the zones where you get a lot of clustered enemies. Especially the Crystal Desert missions. I started to feel kinda dirty using it after awhile.
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Oct 06, 2006, 09:59 PM // 21:59
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#512
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Perfectly Elocuted
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^It also triggers the AoE scatter. You don't want your targets to scatter when using barrage.
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Oct 08, 2006, 04:54 PM // 16:54
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#513
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Pre-Searing Cadet
Join Date: Oct 2006
Location: USA
Guild: LZ
Profession: R/Me
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I use this ranger for pvp and i found that it works very well as a high damage interupt. I cant give you the attribute points right now because im at my dads house and he doesnt have GW. Here are the skills:
Punishing Shot
Savage Shot
Distracting Shot
Favorable Winds
Penetrating Attack
Sundering Attack
Troll Unguent
Whirling Defense
Combine this with a 20/20 AP 15^50 recurve bow and its damage to the max.
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Oct 09, 2006, 10:35 PM // 22:35
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#514
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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^ Please, I beg you, bring a rez sig!
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Oct 20, 2006, 09:14 PM // 21:14
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#515
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Wilds Pathfinder
Join Date: Nov 2005
Location: Those Netherlands
Guild: Dynasty Warriors [DW]
Profession: R/
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Bunny Stabber ... O_o
R/A
Full Druids with armor+10(preperation) body
Expertise: 13
Wilderness Survival: 10
Dagger Mastery: 12
Jagged Strike
Wild Strike
Death Blossom
Blades of Steel
Apply Poison
Escape[E]
Deaths Charge/Troll Unguent/Lightning Reflexes
Res Signet
Apply -> Jagged -> Wild -> Blossom -> Jagged ->Wild -> Blades
Nice pressure, nice dmg... yea
Escape is a nice skill, might replace it with Shattering Assault[E] when Nightfall comes out.
The 7th slot is a free slot, I prefer Death Charge, it can suprise your enemy very well.
Mainly used for RA/TA/AB/FA etc.
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Nov 12, 2006, 06:35 AM // 06:35
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#516
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Frost Gate Guardian
Join Date: Sep 2006
Profession: W/
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If you just took the shock sniper build and turned it to fire magic and put in conjur flame instead so basicallly a fire slinger.... what would be more effective. The shock sniper or the "fire sniper" ? So I guess what im asking is - what is more effective lightning damage or fire damage?
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Nov 13, 2006, 02:05 PM // 14:05
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#517
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Pre-Searing Cadet
Join Date: Nov 2006
Profession: R/Mo
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When all is said and done what is the best build for a Ranger/Monk?
I am raising one and I would like to know.
EDIT: This if for PvE
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Nov 13, 2006, 02:25 PM // 14:25
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#518
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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For R/Mo?
To paraphrase.. erm.. who said that? (well that's pretty much the ranger's basics anyway):
Preparation
Bow attack
Bow attack
Interrupt
Utility (spirit, another attack, another interupt, another defensive skill...)
Defensive Stance
Troll (or utility)
Hard rez
Assuming you don't use barrage of course
Last edited by Sir Mad; Nov 13, 2006 at 02:29 PM // 14:29..
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Nov 13, 2006, 03:02 PM // 15:02
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#519
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Pre-Searing Cadet
Join Date: Nov 2006
Profession: R/Mo
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Quote:
Originally Posted by Sir Mad
For R/Mo?
To paraphrase.. erm.. who said that? (well that's pretty much the ranger's basics anyway):
Preparation
Bow attack
Bow attack
Interrupt
Utility (spirit, another attack, another interupt, another defensive skill...)
Defensive Stance
Troll (or utility)
Hard rez
Assuming you don't use barrage of course
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Yes, what is interupt? and what is a low lvl example of all those? If you dont mind...I am level 10 so I have little understanding of what your saying.
How can I allot my points to do a lot of damage and not so much defence.
Last edited by Arkalite; Nov 13, 2006 at 03:14 PM // 15:14..
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Nov 13, 2006, 03:44 PM // 15:44
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#520
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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An interupt skill is something to cancel the action of your target. Rangers have two main interrupts: savage shot and distracting shot. Basically both interupt your target's action, but distracting deals only a few damage while savage deals full damage and even add more if the action was a spell, but distracting also disable the skill interupted for 20 more seconds.
I'm affraid I can't give you the build requested, for one reason: I don't know what skills are available to you, as it depends on what campaign you play, what skills you have unlocked, how far you are in the storyline, etc. And actually I had a level 20 ranger in mind when I posted this scheme.
The only tip I can give you, as a low lvl ranger, is not to spread your attribute pointsz over too many attributes. You need points in marksmanship of course: that's what can increase your damage. So it should be your primary attribute. Forget Beast Mastery, there are 2 attributes left: expertise (Exp) and wilderness survival (WS). You could choose to boost WS for troll unguent, and take a WS preparation, but I don't suggest that: you already have marksmanship preparations (Read the Wind for ex), so basically that would be for troll only. Boosting Exp instead will allow you to have longer defensive stances (Whirling Defense, Lightning Reflexes) AND will reduce the energy cost of your ranger skills.
I'd suggest you to keep raising those 2 attributes till you have 11-12 in markmanship and 9 in expertise (or 8+1 if you have a rune). When you'll be lvl 20 with all your attribute points then you'll be able to have effective builds also based on WS, but I think atm spreading the few attribute points you have over too many attributes is not a good idea.
Now again, for the attack skills, I can't help as I don't know what skills you have.
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